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game review · Race for the Galaxy

Race for the Galaxy

Rating: 4 / 5

Box art for Race for the Galaxy Revised Second Edition, glowing blue neon logo over a starfield

Race for the Galaxy is the game I recommend cautiously, because I’ve watched it go two totally different directions at two different tables. My own copy has 330-plus plays logged and it’s genuinely become my most-played game of all time. A buddy of mine’s group tried it, his wife refused to play it a third time because she felt like she had to relearn the whole symbol language from scratch every session, and it just fizzled out for them completely.

That’s the entire game right there, the iconography. There’s almost no text on the cards, everything’s conveyed through little pictograms for develop, settle, produce, trade, and once that vocabulary is actually in your head, the game moves fast and the decisions get genuinely tense. Before that, it’s a wall. I don’t think there’s a way around the learning cliff, you either push through it in the first three or four plays or you bounce off for good.

People measure this one against San Juan and Dominion a lot, and I get both comparisons, hand management under a role-selection structure, similar DNA. One thing that comes up as a real criticism though, and I’ve felt it myself on quieter nights, is that the base game can be played in something close to a non-interactive bubble, everyone quietly building their own tableau without much friction between players. The expansions add conflict and more direct interaction, and honestly I think the game’s better for them, but the core box alone can feel a little solitaire-ish if your table wants more table talk and confrontation.

Discarding your whole hand to take some actions stings too, that’s a real complaint and not just me being precious about my cards. But the tension of building an efficient production-and-scoring engine out of icons alone is something I haven’t found anywhere else quite like this. Once it’s in your head, it doesn’t leave.

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